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I completed the main campaign in Redfall ( official site, Steam , also on Game Pass), a 4 player co-op openworld shooter by Arkane Austin, who's mostly known for detailed single player story-filled action games. In this sense, playing a 75% finished game is more useful than playing a 100% finished game.
In my last post about Zelda: Tears of the Kingdom (Z:TotK for short), a very popular game, I suggested that people would be interested in thoughtful criticism of slightly older games, once the dust has settled and people had the chance to calmly reflect about them. Most people don't actually care about deep dives into gamedesign.
If you follow that link, you’ll see openworld events occurring as the quest proceeds, done without zone or quest locking, etc. And the biggest reason why the themepark line has dominated is because it tackles mostly solved problems, compared to building a true alternate world. These were absolutely “rides” the player went on.
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