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Korean indie dev Funnylocks “We made Unstoppable for a global audience”

PreMortem.Games

More and more South-Korean indie game developers take aim at the PC and console market. Set in a New York office building in the 1990’s, the game plays out as a action-filled mini series, including cutscenes that unravel the plot. “To Funnylocks was founded by Chae Hee-sang , who now operates as CEO.

Indy 104
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It Takes Two (Of the Worst People In the World)

The Bottom Feeder

It is worth buying this game just to see what it’s like when a game's developers really pay attention and never miss a chance to give a bit extra. Anyway, at the end of the game, Cody and May have (kind of) reconciled and keep their weird daughter from going full Inside Out and taking the bus into the big city.

Art 52
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A day in the life of a narrative designer

Game Global

When you imagine doing this job, is it mostly about crafting amazing cutscenes? Do you want to make people laugh at the silly things the game’s troops say if you click on them enough times? If so, you probably want to be a game writer. What is Narrative Design? You’ve all seen ludo-narrative dissonance in some form.