Remove Cutscenes Remove Localization Remove Prop
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A day in the life of a narrative designer

Game Global

When you imagine doing this job, is it mostly about crafting amazing cutscenes? Localization. You may end up wrangling parts of the localization process, again from data entry through to script annotation to glossary maintenance to formalizing descriptions or bios of features or characters already in the game.

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Deathloop deconstruction / design thoughts

Radiator Blog

They're small little bottles that blend-in with junk prop set dressing from a distance. And they usually do! Like 2-4 piles per arena. but health pickups aren't big glowing breadcrumb items (unlike shooters today). see screenshot above). TUTORIAL The tutorial happens across 3 in-game loops.

Fighting 130