Remove Cutscenes Remove NPC Remove Open World
article thumbnail

Open world RPG design notes from Enderal, a big long Skyrim mod

Radiator Blog

Whenever an NPC is about to dump backstory and exposition on you, they'll ask you to take a seat. This is a convenient diegetic way of locking the player in-place for a cutscene, while also priming the player for an extended cutscene. Diegetically, the NPC has to prepare a machine or potion, or get supplies, or whatever.

article thumbnail

Sandbox vs themepark

Raph Koster

It was like resetting a little stage-play; the NPC actors hit their marks and reappeared at their start location. If you follow that link, you’ll see open world events occurring as the quest proceeds, done without zone or quest locking, etc. Breadcrumbs, dialogue trees, cutscenes, progression paths.

Sandbox 59