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But here's what I'm playing and what I'm talking about: Immortality Wayward Strand Cult of the Lamb Betrayal at Club Low Atuel Immortality by Half Mermaid The third "FMV game" helmed by auteur Sam Barlow and his studio, about collecting short video fragments to assemble complex psychological stories. You talk but they don't listen.
there are decent updated ports for Gamemaker Studio 2, Godot, JavaScript (linked at the end of this post) Yarn is inspired by Twine. Some games do all their cutscene scripting and even enemy AI in Yarn Spinner, because really, it's just a simple scripting language that does whatever you tell it to do. None of it is Unity specific.
When you imagine doing this job, is it mostly about crafting amazing cutscenes? Let’s look at what it means in practice, though keep in mind that it will vary wildly depending on the game genre, project structure, studio, and even country. What is Narrative Design? If so, you probably want to be a game writer.
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