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If you want to have an enormous openworld, some copy-pasting will be necessary, even for games with huge budgets. You have to use a dozen of these towers to map the world. Each has a puzzle you have to solve, and the puzzles all use different abilities and parts of the engine. I think that part is really cool.
Highly narrative, intricate puzzles, and immersive storytelling. If you follow that link, you’ll see openworld events occurring as the quest proceeds, done without zone or quest locking, etc. Breadcrumbs, dialogue trees, cutscenes, progression paths. Me personally… I’ve been visiting these worlds for thirty years.
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