Remove Cutscenes Remove Point and Click Remove Puzzle
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Indie game capsule reviews: Immortality, Wayward Strand, Cult of the Lamb, Betrayal at Club Low, Atuel

Radiator Blog

Actors often hold up objects awkwardly so you can click on them. There's a Portal-like moment where you escape the puzzle. This isn't a big apocalyptic video game betrayal cutscene where a villain reveals himself and destroys a castle, instead it's a smaller deeper betrayal that instantly brought me back to being a teenager.

Indy 130
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Secrets in Videogames

Keith Burgun

This concept of “secret” doesn’t really make sense in a strategy game, contest, or a puzzle. The Final Fantasy games up until about X or so also had certain kinds of world objects you could click on and potentially get an item, which is also a common sort of secret. They are findable.

Fantasy 52
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Can We Even Put Human Stories in Video Games Anyway?

The Bottom Feeder

But it's just pretty standard puzzle-solving and troll-dodging. The game is mostly awkward wizard-stabbing and RPG business, but at one point your mom gets turned into a zombie, which is awesome. You can’t put the nuance of human relationships in gameplay, and telling story through cutscenes kind of sucks.

Art 52