Remove Demo Remove Lightmap Remove Polygon
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NVIDIA RTX, Unreal Engine 5 Define Future of Game Development and Content Creation

Nvidia

In 2018, NVIDIA launched our RTX technology alongside a stunning Star Wars demo called Reflections , which was built on Epic Games’ Unreal Engine 4. Lumen removes the need for authoring lightmap UVs, waiting for lightmaps to bake or placing reflection captures, which results in crucial time savings in the development process.

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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

No lightmaps or anything of the sort are required, providing a very quick and efficient workflow. For low-end systems or mobile devices, we provide a more classical lightmapping workflow. Here is an example using the older 3D platformer demo: VR support. Both indirect light and voxel reflections are provided by this technique.

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