Remove Demo Remove Mechanics Remove Terrain
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Rebalancing Cogmind

Grid Sage Games

Mechanics that are never quite worth taking advantage of, items that haven’t lived up to their potential, or were later superseded by other options but remained unchanged, or even long-term experiments that were included at some point but never updated/expanded/removed.

Balance 52
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D20 RPG – Pathfinding

The Liquid Fire

However, it will include one of most requested features that the previous lesson was missing – tiles of different terrain types, and how that can affect move cost. Tiles that are considered difficult terrain cost an additional 5 feet per tile, so the same combatant could only cross 3 such tiles in a single stride action.

Tile 52
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D20 RPG – Backgrounds

The Liquid Fire

If you are not already familiar with this game mechanic, you may read about it here. When we get around to implementing “Lore” game mechanics we will need to be able to track the “Academia” part of the “Lore” For now, since I am not actually using this game mechanic yet, we can just skip it.

Asset 52