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Mechanics that are never quite worth taking advantage of, items that haven’t lived up to their potential, or were later superseded by other options but remained unchanged, or even long-term experiments that were included at some point but never updated/expanded/removed.
However, it will include one of most requested features that the previous lesson was missing – tiles of different terrain types, and how that can affect move cost. Tiles that are considered difficult terrain cost an additional 5 feet per tile, so the same combatant could only cross 3 such tiles in a single stride action.
If you are not already familiar with this game mechanic, you may read about it here. When we get around to implementing “Lore” game mechanics we will need to be able to track the “Academia” part of the “Lore” For now, since I am not actually using this game mechanic yet, we can just skip it.
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