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Solo dev Lincoln McCulloch’s all-consuming journey to develop Dungeons & Kingdoms

PreMortem.Games

I then had enough time to focus on game dev, so I made the decision to start changing careers. I didn’t really think about what it meant to be a solo dev, I just focused on what I wanted to do which was learn how to make games. I knew plenty of software devs, even some that were making games, but they worked for game companies.

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The Forgotten City (2021) revisited

Radiator Blog

From a game dev perspective, it's been fascinating to play. In this post, I compare and contrast the original and this modern remake from a dev / design perspective. Even AAA has given up on immersive sim RPGs , so any dev deserves praise just for attempting this genre I think. The Forgotten City (2021).

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Hi there, I’m curious how hard is it to make an open world game that loads all off the assets/ props/npc’s ets. all at the same time? So basically the game ( the full game) is active in all direction without preloading or loading screens or popping things in to existence. It all exist at the same time everywhere… Even when the player lives the game. I know it sounds silly. But I really wanted to ask is it impossible because we don’t know how OR we luck the power of graphical hardware?

Ask a Game Dev

Short questions: Ask a Game Dev on Twitter Long questions: Ask a Game Dev on Tumblr Frequent Questions: The FAQ As long as we can keep the smoke and mirrors going, the player never sees the railroad tracks they’re following. Join us on Discord ] and/or [ Support us on Patreon ] Got a burning question you want answered?

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