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All Godot icons were redone in vectorgraphics for the occasion, thanks a lot to @drjm who did almost all of them! Remote scene inspector : Inspect the scene tree of the running game live, including nodes and resources. HiDPI/Retina support : Godot detects high resolution monitors and offers the editor UI with native resolution.
All Godot icons were redone in vectorgraphics for the occasion, thanks a lot to @drjm who did almost all of them! Remote scene inspector : Inspect the scene tree of the running game live, including nodes and resources. HiDPI/Retina support : Godot detects high resolution monitors and offers the editor UI with native resolution.
That required a simple vectorgraphic which BangWee would then use to carve tiny pieces into wood, which would then be later painted yellow. The post How We Printed the Tasty Humans Board Game Kickstarter appeared first on Brandon the Game Dev. So we followed this basic process for the box, boards, rules, cards, and tiles.
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