Remove Development Remove Prototyping Remove Vector Graphics
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How We Printed the Tasty Humans Board Game Kickstarter

Brand Game Development

It’s been an extraordinary privilege of mine to work with Ryan Langewisch, the designer of the game as well as Tyson Mertlich, the developer who helped make the magic happen so early on. Join my community of over 2,000 game developers, artists, and passionate creators. But my role? I talked about fulfillment already.

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Midnight Girl by indie studio Italic is a cool cat – Cat burglar that is

PreMortem.Games

We made a prototype of the game, but the climbing part didn’t really work. I work exclusively in Adobe Illustrator, which means that I only ever use vector graphics. It’s perfect for making very clean drawings or logos, but the vector look can easily come off as a bit soulless.

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Midnight Girl by Italic “It takes immense effort to make it look effortless”

PreMortem.Games

We made a prototype of the game, but the climbing part didn’t really work. I work exclusively in Adobe Illustrator, which means that I only ever use vector graphics. It’s perfect for making very clean drawings or logos, but the vector look can easily come off as a bit soulless.