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How Cons Can Help You Get Your Board Game into Retail

Brand Game Development

If you want to get your board game into retail, you’ve probably heard the advice “go to cons.” ” But what exactly do you do at board game conventions? Why are cons so useful for getting into retail or even launching a Kickstarter? What follows has been edited for brevity and clarity.

Retail 130
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How to Get Your Board Game in a Retail Store for the First Time

Brand Game Development

If you want to get your board game into retail stores, it helps to set small, achievable goals. Just one board game in one board game store! Molly's latest game, The Million Dollar Doodle, is live on Kickstarter! Use the hive-mind to design brands. What follows has been edited for brevity and clarity.

Retail 130
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How to Diagnose Failure & Move Forward as a Board Game Developer

Brand Game Development

If the audience shows passion and interest, continue to game design. Game Design: The process of taking a game’s specifications and turning them into a functional game with mechanics, rules, and components. Play-Testing: Playing the game and refining it until it’s fun.

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How to Design the Mechanics of Your Board Game

Brand Game Development

Board game development is a very individual process. Every single developer has different methods for creating their games. This article is the third of a 19-part suite on board game design and development. Need help on your board game? Game mechanics are how we bring the core engine of a game to life.

Mechanics 130
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Istanbul Gaming Summit 2023

Deconstructor of Fun

Last week in Istanbul, Google and Deconstructor of Fun brought together a thousand-strong group of high-level mobile game execs to talk about the future of the business. You can find edited highlights of each talk below, and videos of each session – just hit play to start watching.

Games 59
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The Lost Ark Has Found its Way

Deconstructor of Fun

This post is written by the fantastic Game Bakery substack team of Chase, Zixuan, Haiyin, Caitou, Fish, Amy, Chow, Jing, Wanzi and edited by Caitou, Rob. When we talk about MMO, many may relegate this game category to “old-school” or “niche.” The in-game monetization system does not encourage pay-to-win either.