Remove Editing Remove Lightmap Remove Mechanics
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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

supports advanced global illumination techniques such as lightmapping (including SH lightmapping), Voxel GI (which is fully real-time) and SDFGI (which is a single click, open world GI solution). This is needed for some types of game mechanics such as: Projectiles (bullet hell for example). Additionally, Godot 4.0

AAA 145
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The next big step: Godot 4.0 reaches Beta

Mircosoft Game Dev

Last but not least, lightmaps baking is now done using the GPU to speed up the process significantly. It may be possible to edit your project file manually, but otherwise it's recommended to let Godot generate a new one. The editor will store the editor version last used to edit a project inside the project.godot file.

Beta 52