Thu.Nov 16, 2023

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Code My Crown guide released for black hairstyles in games

Game Developer

The Open Source Hair Library and Dove made a free guide for developers looking to implement more Black hairstyles.

Code 363
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MCV/DEVELOP’s 30 Under 30 2023

Game Development News

This year’s 30 Under 30, where we put the spotlight on the best and brightest young talent in the industry that the industry has to offer - MCV/DEVELOP

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Trending Sources

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Embracer confirms 900 layoffs following net sales upswing

Game Developer

The company indicated it will continue making layoffs despite quarterly net sales rising by 13 percent to $170.5 million.

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Sega of America accused of threatening workers with mass layoffs over unionisation

GamesIndustry.biz

Sega of America has been accused of attempting to lay off staff in response to their bargaining efforts. The Communications Workers of America (CWA) filed an unfair labour practice on behalf of the Allied Employees Guild Improving Sega (AEGIS) after Sega reportedly proposed a plan to "phase out" temporary workers by February 2024 and outsource roles to Europe and Japan.

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Annapurna Interactive acquires South African support studio 24 Bit Games

Game Developer

"By taking our partnership to the next level we feel like anything is possible.

Studios 357
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Embracer debt reduced to $1.4 billion as restructure continues

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Embracer has released its latest financial results, as well as an update on the restructuring programme that has led to mass layoffs and various studio closures. For the three months ended September 30, the company reported net sales had risen 13% year-on-year to SEK 10.8 billion ($1 billion).

Studios 144
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What the heck is happening with live service games?

Game Developer

It's been a bad year for game developers, and studios making live service games have taken some vicious body blows.

Games 343

More Trending

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The next version of Unity will be called Unity 6

Game Developer

Unity is adjusting its naming convention for future versions of the software and rolling out public access to its generative AI tools.

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Dove and Open Source Afro Hair Library launch Code My Crown

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Dove and Open Source Afro Hair Library has unveiled the Code My Crown guide. The free downloadable resource aims to provide game developers instructions, references, and source code for creating Black hairstyles in video games.

Code 139
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Sega of America accused of trying to cut 40 percent of unionized workers

Game Developer

Union members claimed the Sonic maker has clearly engaged in "bad-faith bargaining.

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Unity 2023.2 Tech Stream is now available

Unity Blog

Unveiled at Unite, discover the latest Tech Stream (2023.2) for early access to explore the latest and newest Unity engine features.

Engine 133
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Mass Effect scribe joins NetEase to lead new studio Worlds Untold

Game Developer

Mac Walters served as a writer on both Mass Effect 2 and Mass Effect 3.

Studios 312
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Fellow Traveller: "It's a lot easier to start a publisher than to sustain one"

GamesIndustry.biz

LudoNarraCon has become a staple among games industry events, and is poised to return in 2024, from May 9 to 13, with applications to exhibit or speak at the show now open until December 8, organiser Fellow Traveller announced today. The event celebrated its fifth anniversary earlier this year, which Fellow Traveller founder Chris Wright says is "kind of wild" to the team.

Dev 132
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Neil Druckmann to receive Andrew Yoon Award at New York Game Awards

Game Developer

The co-director/writer of the Last of Us games is being awarded for his 20-year tenure at Naughty Dog and progressing from staff intern to co-president.

Games 286
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Unity 6 launching in 2024, featuring AI tools and more multiplayer tech

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Unity has revived its previous numbering system, with Unity 2023 LTS renamed Unity 6 ahead of its launch next year. Back in 2016, the engine provided announced it was changing the way it updates its titular tech , focusing on a yearly system of more incremental updates rather than major releases.

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A Year of Springs is about finding yourself in a world still learning to be kind

Game Developer

This trio of stories delves into life as a trans woman living in Japan, the challenges queer people still face in getting rights in the country and exploring personal questions about their sexuality.

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Unity's push for "responsibly sourced" AI tools

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Unity is pressing on with its push into AI development tools, announcing at today's Unite event that Muse is now in early access. Despite the debate surrounding the use of artificial intelligence in games development, Unity has been a big proponent for adding AI-powered features into the process, announcing its Muse suite of features earlier this year as well as signing partnerships with AI-driven asset creators.

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Why telling a story like Thirsty Suitors means finding the right collaborators

Game Developer

"We're getting kind of tired of the same perspective in games.

Games 264
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Annapurna acquires 24 Bit Games

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Entertainment company Annapurna has acquired South Africa-based 24 Bit Games. With the acquisition, Annapurna aims to help the games firm expand its proprietary technology and staff.

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Watch this: Mentorship Cheat Code: Raising Diverse Talent in the Games Industry

Game Developer

Here are some best practices for mentoring others in your field and how to find those key relationships to advance your own career.

Code 246
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Epic Games unveils voice reporting in Fortnite

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Epic Games has announced a new voice reporting feature for Fortnite. When enabled, it will record the last five minutes of chat audio on a rolling basis.

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Baldur's Gate 3 gets $80 physical edition in 2024

Game Developer

2023's breakout RPG continues to grab attention with an upcoming a physical version spread across multiple discs.

Editing 240
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Monopoly Go player spending pulls in $1bn

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Scopely has announced that Monopoly Go has brought in over $1 billion in consumer spending. The mobile title inspired by Hasbro’s economic-themed board game was released back in April.

Mobile 120
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Getting smart with shaders to create Dredge expansion The Pale Reach

Game Developer

"We had to figure out how we could make those assets work for us while not tanking everything.

Shaders 227
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Black Friday with Filmustage: We Gonna Make You an Offer You Can’t Refuse!

Filmustage

? From November 16 to December 1 , 2023 , Filmustage presents a once-in-a-lifetime opportunity: a lifetime subscription to the Amazing Studio Plan for a one-time fee of just $299!!! ? Compared to the standard rate of $59/month , this deal is not just a saving – it's an investment in your legacy. Because "a man who doesn't spend money wisely, will never be rich".

AI 119
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Watch this: Mentorship Cheat Code: Raising Diverse Talent in the Games Industry

Game Developer

Here are some best practices for mentoring others in your field and how to find those key relationships to advance your own career.

Code 130
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NetEase launches Worlds Untold

GamesIndustry.biz

NetEase has added yet another studio to its development roster with today's unveiling of Worlds Untold, a new studio led by former BioWare developer Mac Walters. While the studio is headquartered in Vancouver, Worlds Untold is billed as a fully remote studio, and it will work on "AAA action-adventure games with an emphasis on narrative and worldbuilding.

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Web3 metaverse MMO Avalon unveiled in new trailer

Game Daily

Ambitious multiverse and Web3 project Avalon’s first trailer dropped yesterday, as well as details of the experienced development team’s plans for the game. The Avalon team is led by chief product officer Jeffrey Butler, one of the original producers for EverQuest and its first expansions, alongside Sean Pinnock, formerly CEO of virtual reality gaming company CyberDream, best known for Virtual Battlegrounds.

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Outright Games pledges to donate £100,000 on World Children's Day

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Outright Games has announced that it will donate up to £100,000 to UNICEF on World Children's Day. The donation will be via digital sales profits generated across 24 hours on November 20.

Games 101
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Responsible AI and enhanced model training at Unity

Unity Blog

In this blog post, we share how Muse generates results, unpack our model training methodologies, and introduce our two new foundation models.

AI 97
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Starbreeze revenue rises 42.9% to $46.6m in Q3

GamesIndustry.biz

Starbreeze has released its financial results for the three months ended September 30, 2023, reporting a significant increase in revenue following the release of Payday 3. The latest installment of the franchise accounted for 89% of Starbreeze's total net sales this quarter. Starbreeze reported a significant 42.9% rise in sales this quarter to SEK 494.4 million ($46.6 million), compared to SEK 38.7 million ($3.6 million) in 2022.

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How Dream11 built a multi-tenant user authentication service on Amazon EKS

AWS Games

This blog was co-authored by Qamar Ali Shaikh, AVP – Infrastructure & Platform Engineering, Dream11 and Arvind Sharma, Engineering Manager – Developer Platform , Dream11. With over 190+ million users, Dream11 is one of the world’s largest fantasy sports platform offering fantasy cricket, football, kabaddi, basketball, hockey, volleyball, handball, rugby, American football and baseball.

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Studio Folly to donate 10% of Gubbins' revenue to charity

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Studio Folly has pledged that 10% of the earnings from its title Gubbins will go to charity. The Australian developer's proceeds will go to The Foundation to Decrease World Suck (TFDWS).

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Are there specific reasons that the mobile platform isn’t approached by the industry as a platform for more “serious”/full fledged gaming experiences? Most (all?) major publishers that stepped into the mobile space usually end up with some sort of gacha (ie Galaxy of Heroes) or freemium (Diablo Immortal) experience. Was it determined the general consumer is averse to a fully paid full game w/ live service style monetization model but on mobile?

Ask a Game Dev

It's really really hard to change a well-established expectation from a huge audience once it's been set, especially if it feels like we're taking something away from the user. Because the vast majority of apps on mobile are free (and a huge percentage of paid apps have prices less than $5 USD), the expectation among the user base is already set. A huge amount of the target audience will simply move on to the next thing because there are so many other alternate options available for free, rather

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Shadows in the editor much better compare to runned game

Cocos

Hi, I don’t understand why shadows in the editor more detalized than shadows in the runned game?

Games 52
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Bid Whist Card Game Development Cost and Features

Artoon

Bid Whist Card Game is famous for its trick-taking method, which is […] The post Bid Whist Card Game Development Cost and Features appeared first on Artoon Solutions.

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HingeJoint2D dynamic creation problem

Cocos

I tried with scheduleOnce(), and also in original project I do it on gamepad button push, and it worked the same… so here I just present very simple example with start(). In all variants - only solution for me was to re-enable joint component after configuration… it looks like it implement all properties only while “enabling” process. But as component is enabled by default on creation - re-enabling helps.

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