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I have scroll bars in several of my screens. If the user taps within that vertical scroll area, I’d like to scroll, rather than touching the underlying cell. Is there a way in tableCellTouched() to get the coordinates of the touch event?
Hi everyone, I recently converted a project from Cocos Creator version 2.4.5 to 3.8.2. Most of the conversion process went smoothly, but I’ve encountered an issue where the colliders are no longer working as expected. After the conversion, the colliders that were previously working fine in version 2.4.5 are now not functioning. The collision detection doesn’t seem to trigger, and I don’t see any collisions occurring in the game.
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