Sat.Feb 17, 2024

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XCode project configuration is always reset

Cocos

Hello, I’m using CC 3.8.2, when I build my game for iOS the Xcode project is always reset. I need to reconfigure the Xcode project for each update or my game. I use the “Normal Build” “Build > Make > Run” each time I build a project. But it’s horribly long. For example the frameworks, the support destinations will be overridden. I also customized some files like Info.plist in the native folder but I can’t customize the Xcode project.

Build 52
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Time Of War v0.3

Indie DB

This devlog I'll show you what is new in V0.3 Time Of War.

82
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Modification for AudioSource module (including native)

Cocos

Hello everyone. I’ve figured it out to some degree. You can see changes in this fork on github: lampysprites/cocos-engine/commit/b6040f08c1cc24b935e1cfc067e9d1157f453d4a (i can not post links!). The patch adds pitch property to AudioSource component. Currently, only play method on openal-soft platform works properly. I did not change playOneShot , and it broke from receiving pitch == 0.

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Cocos Creator Firebase support

Cocos

Hello, If you guys are serious about Mobile support then Firebase must be supported. Mostly Crashlytics support is needed, rest of we can do via JSB bridge but this cant be done via that. We definitely need official support on this. Any update on this guys? Thanks.

Mobile 40