Sat.Feb 03, 2024

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Spookville: Cabin Escape

Indie DB

We have been hard at work the past few months revamping our combat system, implementing new AI behaviors and a health system, and completely changing the environment to a more open-world landscape.

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Privacy Policy for Number Puzzle

Game Development for Beginners

Vinod Ravisankar built the Number Puzzle app as an Ad Supported app. This Service is provided by Vinod Ravisankar at no cost and is intended for use as is. This page is used to inform visitors regarding my policies with the collection, use, and disclosure of Personal Information if anyone decided to use my Service. Read more The post Privacy Policy for Number Puzzle appeared first on VionixStudio.

Puzzle 59
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[plug-in] Publish Steam with one click! Provide SteamAPI and WindowsAPI ! Very easy access to Steam achievements! If you want to publish your game to Steam, please click here!

Cocos

Taking into account everyone’s recent feedback on the price, we decided to make a price reduction, hoping that this plug-in can help more people in need.

Demo 52
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Modification for AudioSource module (including native)

Cocos

Those steps were only to add a variable to the component. I’m still trying to figure out how to apply it to the pitch, since in enginenativecocosaudiooalsoftAudioPlayer.cpp we already have a line for the pitch, but with a hardcoded value alSourcef(_alSource, AL_PITCH, 1.0F); I’ve run through a bunch of files trying to make it work with a _pitch variable, but i’m lost in this maze.

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XCode project configuration is always reset

Cocos

Hello, I’m using CC 3.8.2, when I build my game for iOS the Xcode project is always reset. I need to reconfigure the Xcode project for each update or my game. I use the “Normal Build” “Build > Make > Run” each time I build a project. But it’s horribly long. For example the frameworks, the support destinations will be overridden. I also customized some files like Info.plist in the native folder but I can’t customize the Xcode project.

Build 52
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Error: This device does not support WebGL2

Cocos

We got this report for our game on poki.com. You could show up the debug console on iOS: How to Activate the iPhone Debug Console or Web Inspector but I can’t see any issues on my devices. Edit: it’s probably due to the hardware. Some graphic cards seems not compatible with WebGL2.

Debug 52