Wed.Jan 01, 2025

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OpenRA - Playtest 20241228

Indie DB

Playtesting season has started. A showcase of features to come.

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Adventure Game Marketing With Dave Gilbert

Game Wisdom

Adventure Game Marketing With Dave Gilbert Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" This is the second part of my chat with Dave Gilbert from Wadjet Eye Games when we got on the topic of adventure game publishing, marketing, and designing them for the modern market. If you want to … The post Adventure Game Marketing With Dave Gilbert appeared first on Game Wisdom.

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Is it anyway possible for content being made from the base game to be cut by some outside reason then held back without any additional development work then be sold god-knows how long later down the line? Doesn’t sound fundamentally feasible to me, but I see that rhetoric topic all the time on a game I know of.

Ask a Game Dev

Nah, it isn't possible. The act of cutting content requires us not just to remove the cut content itself, but we also need to clean up all existing connections to that cut content so that the game doesn't break due to missing assets. This means that re-adding the content later will require us to create a bunch of new connections to the game to make the content connect with the greater whole that is the game.

Content 52