Mon.Jan 01, 2024

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Jeong Won An

Concept Art World

Concept Art World Jeong Won An An Jeong Won An a.k.a. Maggi is a professional concept artist and illustrator from Seoul, South Korea. Jeong has worked in the game industry for projects such as HanbitSoft’s MMORPG Sword of the New World (Granado Espada). Link: Portfolio | Twitter | Instagram All images © Jeong Won An or their respective copyright holder.

Concepts 117
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Safe House update

Indie DB

A relentless environment where resource management is the key to survival.

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Michael Blaker’s Movie Monday Featuring The Original Good Burger From 1997

Game Industry News

Hey all, I’m back with another film from the late 90’s for this week’s Movie Monday. It’s Good Burger. Plot: The plot is pretty nonsensical but given that it’s a movie based off of a comedy sketch from the Nickelodeon variety series All That , it’s pretty funny. And that sketch is a true classic. That said if you were expecting anything serious at all about the film, that won’t happen.

Feature 52
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Komires: Matali Physics 6.4 Released

Indie DB

We are pleased to announce the release of Matali Physics 6.4, the significant step on the way to the seventh major version of the environment. Matali Physics 6.4 introduces a number of improvements and fixes to Matali Physics Core, Matali Render, Matali.

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Full UI Upscaling, Part 1: History and Theory

Grid Sage Games

A long time in coming, but here we go! This marks the beginning of what will be the most significant undertaking in Cogmind’s UI development history: making everything bigger. Not just the map, for which zooming was recently implemented as a toggleable option, but all the text as well. This will be fun since I do love me some interface work, as evidenced by the massive number of optional QoL features I’ve introduced over the years, but despite pouring many hours into accessibility an

Tile 52
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Why is the singleton I use not working in version 3.81?

Cocos

import { _decorator, Component, Node, game, director, resources, Prefab, instantiate, log, Label, Sprite } from “cc”; export class UIManager extends Component { public static instance: UIManager = null; onLoad() { if (UIManager.instance) { this.node.destroy(); } else { UIManager.instance = this.node.getComponent(UIManager); director.addPersistRootNode(this.

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