Sun.Feb 25, 2024

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Unreal engine ArchViz – How UE is Revolutionizing the Architecture Industry?

Logic Simplified

3D architectural visualization gives the viewer a graphical representation of the object, assets, and the environment from different sides and angles allowing them to evaluate in detail all the parts of interest and the entire future structure, as opposed to 2D drawings and sketches. In addition, technical details such as stage lighting, quality materials, and the ability to view individual architectural elements are also taken into account.

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5 Best Free Website Builders to Check Out in 2024

Artoon

In today’s digital landscape, having a website is not just a luxury […] The post 5 Best Free Website Builders to Check Out in 2024 appeared first on Artoon Solutions.

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Persistent node

Cocos

Hello! I want to make the object persistent. But I also need the object to be in different scenes. How can you check whether an object exists? If exists, then destroy the current instance. I’m using Cocos Creator version 3.8.1.

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Top 10 Best App For Designing in 2024: The Ultimate Toolbox

Artoon

If you’re a professional designer or someone looking to maximize your creativity, […] The post Top 10 Best App For Designing in 2024: The Ultimate Toolbox appeared first on Artoon Solutions.

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Axmol-2.0 released

Cocos

axmol is just a fork of cocos2d-x-4.0: GitHub - axmolengine/axmol: Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A fork of Cocos2d-x-4.0) axmol-2.0.0 release notes Add experimental WebAssembly build support(WebGL 2.0) by @nowasm List of known issues maybe help wanted WebGL context lost not handled yet A demo avaiable on axmol gh-pages: cpp-tests.html, build from branch dev Note: Follow functionals require wasm pthread support, and needs server enable M.

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Nodejs Documentation Guide & Tips

Artoon

Whether you are a beginner or an experienced developer, this guide will […] The post Nodejs Documentation Guide & Tips appeared first on Artoon Solutions.

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Emit Button Click Event

Cocos

How can I trigger the click event of a button component from code. I understand your confusion, I just need to do it this way. I’m using Cocos Creator version 3.8.1.

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