This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
The vertical slice is one of the dumbest things the game industry has ever come up with. I threw this together to show how dumb it is. Not sure why I was thinking about it today, but I was. The publisher I'm working with now doesn't want a vertical slice, some don't, but there are quite a few that do. It's just a dumb way to build a game and it results in wasted time and money and doesn't produce the best game possible.
The goal of Bit Pilot is to stay alive as long as you can. Well, scratch that. The goal is to listen to as much of the music of Sabrepulse (an incredible chiptune artist) as possible, and the way you do that is by living as long as you can. You control a little ship in a huge asteroid field, with your only input being surprisingly tight touch-based movement controls.
The vertical slice is one of the dumbest things the game industry has ever come up with. I threw this together to show how dumb it is. Not sure why I was thinking about it today, but I was. The publisher I’m working with now doesn’t want a vertical slice, some don’t, but there are quite a few that do. It’s just a dumb way to build a game and it results in wasted time and money and doesn’t produce the best game possible.
We organize all of the trending information in your field so you don't have to. Join 5,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content