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A trip down Godot Memory Lane. Godot was not always called Godot, it went through many (horrible) names, in the following order: Larvotor. Legacy. NG3D. Larvita. Larvita2. Larvita3. Godot. In fact, Godot was just a code-name for what would be something else, a more general purpose engine with a proper UI instead of a set of assorted tools. We knew it would take a long time, so we used a name based on a play by Samuel Becket to represent that feeling.
Writing a game engine is a really difficult process which takes a long time and we realize a life is not enough to add every single feature we’d like to it. Godot has been an in-house engine for a long time and the priority of new features were always linked to what was needed for each game and the priorities of our clients. Because of this we are opening the engine to the community so anyone can develop games using Godot and benefit from it’s amazing workflow design.
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