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Did you hear the news? "Former Street Fighter designer / Evolution staff member / writer of competitive gaming guide is working on a new fighting game focusing on easy execution, great online play, and will be free to play." Which game is it though: Fantasy Strike or Rising Thunder? You actually can't tell from that headline. I was a designer on one version of Street Fighter while Seth Killian assisted with other Street Fighter games.
We discuss techniques I use to balance games. The point more about HOW we talk about such things and the general approach rather than any specific example, but we cover many specific examples to illustrate the points. Includes examples from Street Fighter and Codex as well as an amusing anecdote from the history of mathematics. Hosts: David Sirlin and Matt "Aphotix" DeMasi We discuss techniques I use to balance games.
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