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Lately, I’ve been talking about the hard truths of the board game business. You can’t just make the board game you want. You have to make the board game other people want. Product-market fit is essential and without it, financial success much harder to obtain. Just look at some of these posts I’ve been publishing lately. Need help on your board game?
I had two game in mind that I wanted to work on moving forward, a fantasy open world with empire building inspired by Heroes of Might & Magic (3), or a new sci-fi space epic focused on large fleets & empire building. I’ve always loved space theme and sci-fi more than fantasy, but I hesitated to go down that route for the next game due to the many titles in this genre.
Direct Download (26MB) | Comment Thread. Participants: Patrick Klug , Daniel Klug. Recorded: April 2019. Show notes. This is our first ever episode. Recorded on the first try and delivered to you unedited. Be gentle. We hope you like it! In this episode the founders (that’s me Patrick, and my brother Daniel) reminisce about the history of Greenheart Games, Game Dev Tycoon and talk about why posting ‘not this year’ on our Tavern Keeper channels last year was perhaps not the best
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