Sat.Dec 02, 2017 - Fri.Dec 08, 2017

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The Final 100 Play-Tests: How to Put Final Touches on a Board Game

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Just here for Highway s & Byways updates? Click here. Highways & Byways is basically complete. I’ve started the final 100 play-tests. This is a process I follow to ensure a game’s quality. This method may not be appropriate for every developer, every team, or every game, but it is one I like.

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Bugs: Let's catch 'em all this Saturday 9 December

Mircosoft Game Dev

Since our Godot 3.0 beta 1 release last week, there have been more than 70 bugs fixed and over 100 bug reports created! Both testers and developers are doing a great job, but we need to go ever faster to get Godot 3.0 out as soon as possible - especially now that the master branch is in feature freeze, meaning that new features will have to wait for Godot 3.1 to be merged.

Bug 52
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How To Design the Rules of Your Board Game

Brand Game Development

Board game development is a very individual process. Every single developer has different methods for creating their games. This article is the fifth of a 19-part suite on board game design and development. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. This suite is based on the Five Levels of Communication through Game Development , my own personal board game development philosophy.

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Hero Wanted campaign for fixing final bugs launches!

Mircosoft Game Dev

We are all working hard on fixing the remaining issues for delivering a stable Godot 3.0 as soon as possible, but we definitely need a hand to speed up the work! Because of this, we are re-launching the Hero Wanted campaign, this time it's the ultimate battle! Hero Wanted (v2). While most issues require more experience with the codebase, we have marked a good amount of issues with the "Hero Wanted!

Bug 52
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Godot 3 at the Capitole du libre

Mircosoft Game Dev

We gathered with Julian and Gilles at the Capitole du Libre 2017 in Toulouse. It's one of the largest French events dedicated to Free Software. We went there to showcase Godot 3 and try to introduce new users to it. Here's our event report. Passing the word to Gilles Roudière himself. Gilles' perspective. Julian ( StraToN ) and I (Gilles a.k.a. Groud ) spent most of our time at the Godot stand.

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Shedding light on Godot's development process

Mircosoft Game Dev

Godot keeps growing steadily in both users and contributors, and 3.0 will be our best release yet. As our community keeps expanding, the development process also reshapes to accommodate new contributions. While our process is completely transparent, it is not obvious for a large part of the community how new features, fixes and improvements are added.