Sat.Feb 17, 2018 - Fri.Feb 23, 2018

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How to Make Board Games for a New Audience

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Just here for Highway s & Byways updates? Click here. One of the biggest challenges I’m facing right now with Highways & Byways is that the audience I’m courting is different from the audience I won with War Co.

Games 130
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Introduction and Godot 3.0.1-rc1

Mircosoft Game Dev

Hi Godot! My name is Hein-Pieter van Braam-Stewart. Some of you might know me on IRC/Discord/Matrix as 'TMM' and on GitHub as ' hpvb '. To help Rémi ( Akien ) focus on making sure the master branch is as good as it can be, I'm looking after the stable branch. Currently the stable branch is the 3.0 branch. I'm very happy to have been given this responsibility and I hope to work with all of you to make the Godot stable branches, well, just that!

Baking 52
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Don't fall down

Grumpy Gamer

How a skier managed to compete at the Olympics despite not being very good. It's a fascinating read and oddly inspirational. I wonder if this should be my new philosophy for making games: "Make a game and don't fall down.

Games 52
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Please join Bob at his special SXSW Gaming event next month for.

Game Writing Blog

Please join Bob at his special SXSW Gaming event next month for game development students of all ages.

Games 52
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How to Find Artists for Your Board Game

Brand Game Development

Board game development is a very individual process. Every single developer has different methods for creating their games. This article is the sixteenth of a 19-part suite on board game design and development. One of the trickiest parts of self-publishing a board game can be finding good artists. It involves a mix of searching, managing, and writing good requirements.

Art 130
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Update on recent VR developments

Mircosoft Game Dev

It has been a very busy month on the VR front in Godot. OpenVR. The focus for development has remained on OpenVR support for the most part and it is slowly finding use within the community. With the release of Godot 3.0 the OpenVR module can now be downloaded directly from the asset library. It comes with support for OpenVR on 64-bit Windows and on Linux.

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MISSING

Grumpy Gamer

"Musk and his fellow tech CEOs promote driverless vehicles as the future because it's the future they desire. They don't want to be on a subway or train next to regular people — as Musk has already said, one of them might be a serial killer! It's troubling how much they want to isolate themselves from regular people, but the reality of urban mobility is that only a small portion of the population can be in individualized transport until it simply stops working.".

Mobile 40

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Dev snapshot: Godot 2.1.5 beta 1

Mircosoft Game Dev

Godot 3.0 was released a few weeks ago , and the feedback we are getting so far is incredible. The new version is of course not perfect, but for a major compatibility breaking release with over 18 months of development, it seems to be pretty usable and satisfactory for most users. Still, we still have many users who depend on the previous stable branch, 2.1, for various reasons: They might need support for OpenGL 2.1 / OpenGL ES 2.0, which is missing in Godot 3.0, limiting it to higher end devic

Beta 52
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MISSING

Grumpy Gamer

This is why I'll never go to Disneyland. I don't consider this "enhancing" my ride experience. I find it creepy and invasive. It's not that I'm bothered by Disney tracking me through the park, it's that I don't want my name thrown up on a screen for everyone to see. That is a violation of my privacy.

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MISSING

Grumpy Gamer

Wednesday Indie Game Dev!

Indy 52
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MISSING

Grumpy Gamer

Ah, I see your problem there and it's assuming my C++ code is "well-defined".

Code 40