Sat.Nov 11, 2017 - Fri.Nov 17, 2017

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4 Things to Expect on the First Play-Test of a New Board Game

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Just here for Highway s & Byways updates? Click here. This week, I talked about How to Play-Test the Core Engine of Your Board Game. This is the process by which you confirm that the game you ultimately want to make is possible.

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Godot 3 at the Capitole du Libre 2017

Mircosoft Game Dev

We will be at the Capitole du Libre this week-end with Julian Murgia and Gilles Roudière. It's one of the largest French events dedicated to Free Software, and it's taking place in Toulouse. We will have a stand during the two days where you can chat with us about Godot, play games and buy gorgeous Godot T-Shirts. We will host a Godot 3 game creation workshop on Sunday 19/11 starting at 10:30, based on KidsCanCode's intro to Godot tutorial.

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How to Play-Test the Core Engine of Your Board Game

Brand Game Development

Board game development is a very individual process. Every single developer has different methods for creating their games. This article is the second of a 19-part suite on board game design and development. I am going to teach you my own methods every week for the next four to five months. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators.