Sat.Nov 18, 2017 - Fri.Nov 24, 2017

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The Agony of the Almost Finished Board Game

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Just here for Highway s & Byways updates? Click here. Last week, I talked about how time-consuming and difficult it can be to get a board game working. It takes a long, long time for a board game to be fun. Fast forward to the future, though, and let’s say your game has been working for a while.

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Enjin Coin supports Godot and announces upcoming module

Mircosoft Game Dev

Right after our announcement that we want to hire a second contributor part-time, our Patreon campaign got a huge boost beyond that goal and towards the next. It was in fact due to arrival of our first Platinum sponsor, Enjin Coin , bringing us an additional USD 1,500 of funding every month! On top of this sponsorship, they announced their support of our project and intent to develop a Godot module to make their open source framework available for Godot developers.

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Heat Signature’s Fair Points Update: Reacting To Good Reviews

Tom Francis

I was too nervous to read Heat Signature reviews for two weeks after launch. I was relieved to see the scores were great, and after 3.5 years of work, that was all I wanted to hear: I didn’t want to know what their caveats were. Once I calmed down and read them, though, I was delighted: they were not only very positive, but they told entertaining stories and made intelligent points.

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How to Design the Mechanics of Your Board Game

Brand Game Development

Board game development is a very individual process. Every single developer has different methods for creating their games. This article is the third of a 19-part suite on board game design and development. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. This suite is based on the Five Levels of Communication through Game Development , my own personal board game development philosophy.

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Help complete translations for Godot 3.0!

Mircosoft Game Dev

Since Godot 2.1 , we have support for translating the Godot editor, and recent stable releases have almost complete translations in Spanish, German, French, Russian, Chinese Simplified, Korean and many others! As we are nearing the 3.0 release, it's the right time to contribute to the localisation effort and make sure that your native language has an accurate and complete translation upon release.

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Please help us reach our second Patreon goal so we can hire karroffel part-time!

Mircosoft Game Dev

Edit: When this post was written we were slightly below our second goal of $4,500 - thanks to a soon-to-be-announced Platinum sponsor, we already reached this second goal and are well on our way to the third one! More infos on our plans for this third goal soon. Godot and Patreon so far. Our Patreon campaign for the initial goal (hiring me full-time!

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