The Agony of the Almost Finished Board Game
Brand Game Development
NOVEMBER 24, 2017
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Just here for Highway s & Byways updates? Click here. Last week, I talked about how time-consuming and difficult it can be to get a board game working. It takes a long, long time for a board game to be fun. Fast forward to the future, though, and let’s say your game has been working for a while.
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