Sat.Jan 13, 2018 - Fri.Jan 19, 2018

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How to Get Your Board Game Reviewed

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Just here for Highway s & Byways updates? Click here. The board game review process is one of the most important parts of game development. This is true whether you launch on Kickstarter or whether you launch by more traditional means.

Games 130
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Friday Questions #3

Grumpy Gamer

Yay, it's time for the answers to last Friday's Questions. I'm posting them a little early because I'm going skiing tomorrow. Yay! Skiing! Let's get moving before global warming melts all the snow. Romulus: What your programming environment looks like? Headphones and music while doing? How you divide your time between making games and living "real life" ?

Puzzle 52
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Dev snapshot: Godot 3.0 RC 1

Mircosoft Game Dev

So Godot 3.0 won't be a 2017 release as we had hoped during the last semester, but we are pretty confident that you will get it in January 2018 to properly kickstart this new year! We fixed hundreds of bugs and declared the release freeze , which means that many non critical bugs and enhancements have been moved to the 3.1 milestone, allowing us to tend faster towards the final 3.0 release by focusing on the big issues.

Dev 52
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How to Develop Mentally and Emotionally Accessible Board Games

Brand Game Development

Board game development is a very individual process. Every single developer has different methods for creating their games. This article is the eleventh of a 19-part suite on board game design and development. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. Accessibility is a big issue in board gaming.

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A better Steam

Grumpy Gamer

I was in the middle of writing a post about how to start a better online game store than Steam when Lars Doucet posted his , which is a much much better than mine was going to be, so I deleted it. There was also about an hour of pouting, but that's over now.

Writing 40
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Favorite Game Dev Blogs?

Grumpy Gamer

In my relentless pursuit of ditching shithole social media and re-powering my RSS feeds, last week I asked for readers favorite Programming Blogs, this week I'd like to ask for favorite Game Dev blogs. Currently, I follow: Fortress of Doors. game design aspect of the month. INTELLIGENT ARTIFICE. Lost Garden. Raph Koster. The Ludologist. Zen of Design.

Dev 40
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MISSING

Grumpy Gamer

The number one question you should ask when designing your Loot Box system is: is this fair? and the second: is this fun?

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Links of the Week

Grumpy Gamer

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