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To get the Start to Finish series going, I’ve spent some time discussing games, game development, and the amount of careful messaging that is needed to create and sell a great game. At this point, you may be beginning to have some healthy doubts about the benefits and drawbacks of self-publishing a game. After all, if you self-publish, you are responsible all these decisions and their results!
Do you know when exactly Unity releases the memory your game assets take? Most game developers wrongly assume "when you stop using them" (whatever using means). This assumption might unpredictably have negative consequences. so let's find out.
Godot Engine is for the third time participating in the GSoC (Google Summer of Code) program. For the unaware, it is a worldwide internship program realized by Google every year, in which university students spend the summer contributing a project to an open source software. If you are an eligible student, we're glad to have you submitting your application to the Godot Engine organization.
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