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Solo dev Lincoln McCulloch’s all-consuming journey to develop Dungeons & Kingdoms

PreMortem.Games

As I became educated enough to the point of being able to grasp the scope of an actual game, the WW2 theme design I wanted to do ran into some problems. To make the game the way I wanted to make, it would also need a strategic world map element, countries at war, units moving etc. It started off with a WW2 themed game.

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