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How AI is Taking Over the Gaming Industry and What It Means for You with Adnan Chaumette

Game Dev Unchained

” His company, Polygon Flow, develops a library of tools designed to solve specific problems faced by artists and developers. In addition, the conversation highlighted the need for education and training in the gaming industry. This can lead to incredibly realistic and immersive experiences that were previously unattainable.

AI 98
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Solo dev Lincoln McCulloch’s all-consuming journey to develop Dungeons & Kingdoms

PreMortem.Games

As I became educated enough to the point of being able to grasp the scope of an actual game, the WW2 theme design I wanted to do ran into some problems. It made sense to me that lower polygon models and mostly solid color textures would make things easier when the time comes to tackle optimization.

Dev 145
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3D Art Styles For Games

Moonmana

In low poly style, everything in a game is made of geometrical shapes – polygons. In many titles, the number of polygons exceeds a million! The cartoony art style is applied in the development of puzzles, educational, adventure, and hyper-casual online games. Low poly is quite an effort- and time-consuming art style.

Art 52