Remove Educational Remove Visual Scripting Remove Writing
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GSoC 2019 progress report #1 (part 1)

Mircosoft Game Dev

Improvements to the Visual Scripting System by Swarnim Arun. Hence, instead of writing complete extensions for each editor (client), using LSP the server is the same for all and only the client have to be implemented as an editor extension. Improvements to the Visual Scripting System – Swarnim Arun.

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Use GDevelop to Make Your Own Games

Game Designing

With GDevelop, anyone can easily get started making and even selling their own games – and you won’t need to write a line of code! GDevelop is designed for ease of use with a particular focus on beginner game designers and education. Once your game is done, GDevelop lets users publish their games to PC, Web, and Mobile platforms.

Games 52
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Unity vs. Unreal: What to Choose for Your Game? | Moonmana

Moonmana

Coding The very first thing you need to know is that both engines have a visual code editor – Blueprint in Unreal Engine and Prefab in Unity. In Unity, you write code using the C# language, while in Unreal, you use C++. Games can be developed through the tools in the integrated visual scripter called Blueprint.