The Play Pendulum • A theory of innovation cycles in interactive entertainment
PreMortem.Games
SEPTEMBER 20, 2024
I’ll start by defining these two types of innovation: Content innovation periods are characterized by a focus on developing new types of games, expanding game portfolios, and pushing the boundaries of gameplay mechanics and storytelling. The advent of 3D graphics led to revolutionary games like Super Mario 64 and Tomb Raider.
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