Remove Electronics Remove Mechanics Remove Mobile Gaming
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The Play Pendulum • A theory of innovation cycles in interactive entertainment

PreMortem.Games

I’ll start by defining these two types of innovation: Content innovation periods are characterized by a focus on developing new types of games, expanding game portfolios, and pushing the boundaries of gameplay mechanics and storytelling. The advent of 3D graphics led to revolutionary games like Super Mario 64 and Tomb Raider.

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Japanese Games VS Western Games:

Game Errors

While Japanese games have traditionally been associated with distinct gameplay mechanics and anime-style aesthetics, the line between Japanese and Western games has become increasingly blurred in recent years. What happened to the Japanese gaming industry? Why does Japan dominate the video game industry?

Games 52
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AWS for Games updates from re:Invent 2023

AWS Games

Improve your mobile and web app quality using AWS Device Farm : Riot Games details how it uses AWS Device Farm to streamline its mobile app testing process, improve the quality of mobile games and SDKs, run automated and manual tests on real devices in the cloud, identify and fix issues faster, and release updates more frequently.

NPC 57
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The Hybridcasual Gamble

Deconstructor of Fun

We dive into decline of hypercasual games and hybridcasual, an attempt by mobile game developers to adapt to the new normal in the industry. It’s again taking a super simple addictive core game but actually pairing it with a simplified progression mechanic and some amount of live operations.

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Here's How Subscriptions Will Disrupt the Games Industry

Deconstructor of Fun

The New Business Model People in the game industry are continually asking about “a new business model” but they usually want new monetization techniques (ie. gatcha mechanic, piggy bank, etc.). I have been in the games industry since 1993 and in that time there have only been two new models, try-before-you-buy and free-to-play.

Games 52
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Will Dislyte become Lilith’s third billion Dollar hit?

Deconstructor of Fun

Vaporwave was an online artistic movement started in 2010 that used psychedelic elements in art and electronic music. In those games, players recruit characters and run semi-turn-based battles versus either AI or other players. Such gameplay can be coupled with monetization mechanics like gacha.

Art 52