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Aldora market forecast 2025: Game Industry is slowly moving upward

PreMortem.Games

Mobile gaming continues to dominate this category, accounting for $109.6 billion in 2025E Esports & Live-Streaming face ongoing monetization challenges. Esports revenue is expected to decline by 3% to $173 million in 2024 and another -8% in 2025E, highlighting the difficulties in effectively monetizing competitive gaming audiences.

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Industry Voices: Social mobility and the games industry: how an industry worth £4.6 billion is failing its talent

Game Development News

Dan Ahern, QA lead at Radical Forge talks about social mobility in the games industry - MCV/DEVELOP

Mobile 105
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The UK Games market grew to £7 billion in 2020

Gamesbrief

billion remains the largest single market, edging out mobile which has £1.5 Digital console grew more in 2020 (24%) than mobile (21%). I can’t quite see where “esports revenue” is captured. Looking at the infographic, several points stand out: Digital console software at £1.7

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GameStop circles the drain

Game Daily

Of course, this still happens, but the rise of digital sales has significantly diminished their financial significance, and thereby the power of GameStop, America’s biggest physical games retailer. Over the years, various attempts to diversify into digital retailing, mobile phones and, most recently, NFTs, have come to nothing.

Retail 52
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[From the industry] Xsolla powers web shop launches for 40 of the top 100 mobile games

Game Development News

Xsolla, a global video game commerce company, shares insights that 40 of the top 100 mobile games have launched their Web Shop using Xsolla's solution

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Business Savvy – Brian Ward on what Savvy is currently up to in the games and esports industries, and why

Game Development News

Brian Ward, CEO of Savvy Games Group, tells Vince Pavey about its mission to drive the growth and development of the games industry in Saudi Arabia and beyond

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Web3 Gaming Consolidates to Survive

Deconstructor of Fun

Polygon has a huge ecosystem of games, art collections, big retail brands (like Starbucks), and so many more. Of course, it’s important not to reduce it to 1 or 2 like today’s mobile gaming, but I hope we can do better than that… Written by Ahmetcan Demirel ?️ Deconstructor of Fun Podcast ? TWiG 228 - Sega Buys Rovio!

Games 52