Solo dev Lincoln McCulloch’s all-consuming journey to develop Dungeons & Kingdoms
PreMortem.Games
JULY 26, 2024
I continued to learn and experiment with things like larger open worlds. This is when I first started really digging into world building. Overall the idea for D&K came out of all of the world building effort I put in on the previous projects. The idea is there are no fixed props just for show.
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