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Solo dev Lincoln McCulloch’s all-consuming journey to develop Dungeons & Kingdoms

PreMortem.Games

I continued to learn and experiment with things like larger open worlds. This is when I first started really digging into world building. Overall the idea for D&K came out of all of the world building effort I put in on the previous projects. The idea is there are no fixed props just for show.

Dev 145
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The Forgotten City (2021) revisited

Radiator Blog

The individual assets seem nice, but together they sort of clash -- a random junk prop will have the 4k photogrammetry HDR treatment, overwhelming the nearby gameplay pickup that you're actually supposed to notice. Final Fantasys end with god-killing because that's what changing your life requires! it's going to therapy!

NPC 130