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He was working as a software developer while also making independent films and playing in a band before McCulloch turned all his time and attention to game development. I continued to learn and experiment with things like larger openworlds. This is when I first started really digging into world building.
Bandai Namco had previously teased the release of the new entry in the long running fighting series as we get our first impressions on Tekken 8. The game’s graphics look incredibly smooth with dynamic weather effects and character models that look better than most CGI films made in the late 2000’s. Like a Dragon Ishin.
They even have artwork on the walls from famous films and games (we spotted Mars Attack and what we think was Left for Dead). We don’t see this often enough in casual simulation games, but there is a lovely open-world feel to this game. The design for each level is very similar, but it doesn’t ever feel repetitive.
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