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The individual assets seem nice, but together they sort of clash -- a random junk prop will have the 4k photogrammetry HDR treatment, overwhelming the nearby gameplay pickup that you're actually supposed to notice. The final boss fight is a conversation, and the ultimate weapon is. philosophy and logic!! Take that, god!
Suzuki-san and his colleagues often try to paint this series of games as a precursor to the openworld genre. Indeed, in the Kickstarter for Shenmue III , the text expressly tries to make this claim: Shenmue defied all convention and created the genre that later came to be known as "openworld." But so what?
I continued to learn and experiment with things like larger openworlds. This is when I first started really digging into world building. The combat is great and the campaigns are fun, but after a bunch of huge fights I wanted to go back to my village, chat with my villagers and relax.
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