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The Forgotten City (2021) revisited

Radiator Blog

The individual assets seem nice, but together they sort of clash -- a random junk prop will have the 4k photogrammetry HDR treatment, overwhelming the nearby gameplay pickup that you're actually supposed to notice. The final boss fight is a conversation, and the ultimate weapon is. philosophy and logic!! Take that, god!

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The Beautiful Closed World of Shenmue III

iHobo

Suzuki-san and his colleagues often try to paint this series of games as a precursor to the open world genre. Indeed, in the Kickstarter for Shenmue III , the text expressly tries to make this claim: Shenmue defied all convention and created the genre that later came to be known as "open world." But so what?

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Solo dev Lincoln McCulloch’s all-consuming journey to develop Dungeons & Kingdoms

PreMortem.Games

I continued to learn and experiment with things like larger open worlds. This is when I first started really digging into world building. The combat is great and the campaigns are fun, but after a bunch of huge fights I wanted to go back to my village, chat with my villagers and relax.

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