Remove Fighting Remove Pixel Remove UX
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The Basic Fundamentals of Game Design

Logic Simplified

Combat mechanics - These rules govern how players engage in battles or fights within the game, such as turn-based combat, real-time combat, or using special abilities like counter-attacking. UI/UX in Game Design User interface (UI) and User Experience (UX) are two critical aspects of game design that are often overlooked.

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2020 Predictions #2: What Happens When the Hypercasual Party Ends?

Deconstructor of Fun

But with an increasing number of hypercasual games fighting for the same audience with often very similar visuals, gameplay motivations and marketing tactics, IPMs are bound to suffer and therefore indicating market saturation. Hypercasual IPMs have started to flatten towards the end of 2019. were released.