Remove Fighting Remove Playtesting Remove Sandbox
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Oscar Salandin, developer of BOTSU Ridicuous Robots: “Solo dev can be lonely” 

PreMortem.Games

Feedback from playtest sessions with friends or players is really important. These days, seeing people’s faces light up and how creative people get with the sandbox is the biggest motivation boost for me. One that could run, jump, swing, climb, fly, flip and fight in a fluid way. Especially early-on.

Dev 138
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Garrisons 2.0

Grid Sage Games

In playtesting so far this (among other benefits we’ll get to later) is already clearly tempting players who would otherwise always prefer regular branches over infiltrating a Garrison. Failing that (gets blasted in a fight? hacking attempts unsuccessful?),

Beta 52