Remove Fighting Remove Playtesting Remove Terrain
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Rebalancing Cogmind

Grid Sage Games

So I reimagined them yet again, taking into account their unique targeting mechanics and what that means when fighting other bots. As is the changes are too new and we’ll have to see what real playtesting turns up. The biggest change there was simply yet more significant damage buffs. Fine tuning.

Balance 52
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Garrisons 2.0

Grid Sage Games

Rampant terrain destruction is awesome, by the way ;). In playtesting so far this (among other benefits we’ll get to later) is already clearly tempting players who would otherwise always prefer regular branches over infiltrating a Garrison. Failing that (gets blasted in a fight? hacking attempts unsuccessful?),

Beta 52