Remove Fighting Remove Polygon Remove Prop
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Solo dev Lincoln McCulloch’s all-consuming journey to develop Dungeons & Kingdoms

PreMortem.Games

The combat is great and the campaigns are fun, but after a bunch of huge fights I wanted to go back to my village, chat with my villagers and relax. The idea is there are no fixed props just for show. Also, playing games like Mount & Blade which I love, I always wanted to see more city-building.

Dev 145
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The Beautiful Closed World of Shenmue III

iHobo

They are props to make the playground seem lived in, like the woman in the princess costume at Disneyland. Here we come to the biggest complaint levelled against Shenmue III by its detractors: the kung fu fighting isn't good enough. But this is paradoxically not a game about kung fu fighting at all.