Remove Game Design Remove Playtesting Remove Terrain
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GenoTerra - The finished prototype.

Mnenad

But before I explain the narration, I want to jump back in time when I started building the endless terrain generator. But on the other hand, this fact made me aware of my competence as a game designer.  Some just ignore the player while all of them do currently look for food in the endless terrain.

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Rebalancing Cogmind

Grid Sage Games

As is the changes are too new and we’ll have to see what real playtesting turns up. So yes this was another of those early “purely because we could” things without any playtesting or strong design basis, and it eventually showed. Fine tuning. Trap Extractor demo. I look forward to trying these out myself!

Balance 52
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Garrisons 2.0

Grid Sage Games

Rampant terrain destruction is awesome, by the way ;). and not be compatible with many of the encounters anyway, since knowing which direction the player will enter from is often an important part of their design. I wrote about this factor in my recent article on game design philosophy. If available, that is.

Beta 52