Remove Indy Remove Open World Remove UX
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Open world RPG design notes from Enderal, a big long Skyrim mod

Radiator Blog

It's probably not worth the hassle for a solo indie. The Enderal builders don't want the player to ruin their carefully arranged clutter, so we get absurd things like "empty" sausages or un-lootable plates of food, breaking Skyrim's UX patterns for pickups. Sit and listen. Lots of height variation and clutter = broken pathfinding.

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The Forgotten City (2021) revisited

Radiator Blog

Interesting approachability / accessibility UX here. you'll be doing a lot of this: standing on a ledge and taking pot shots at zombies ON THE LEVEL: Room-to-room, wall-to-wall, the world is OK. Still, overall this was a very impressive achievement for just 3 indie developers.

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