Remove Internet Remove Texture Remove Visual Scripting
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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

which would have included new multiplayer networking, visual scripting and many other improvements) because we realized that projects using the new features would no longer work in 3.0, Visual Scripting. Unfortunately, the visual material editor from Godot 2.1 Visual Scripting. Materials and shaders.

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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

such as support for baking environment lighting, lightmap texture atlassing, per-object resolution scaling, cubic filtering of lightmaps at runtime, and last but not least, automatic disabling of baked lights, which eases up the pain of mixing baked and non-baked objects and light in the same scene. For Godot 4.0, Uģis' original proposal.