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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

supports advanced global illumination techniques such as lightmapping (including SH lightmapping), Voxel GI (which is fully real-time) and SDFGI (which is a single click, open world GI solution). This is needed for some types of game mechanics such as: Projectiles (bullet hell for example). Additionally, Godot 4.0

AAA 145
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The next big step: Godot 4.0 reaches Beta

Mircosoft Game Dev

Last but not least, lightmaps baking is now done using the GPU to speed up the process significantly. Previous versions of the engine provided users with a powerful, but obscured mechanism for preparing imported 3D assets. This feature adds more detail to existing GI techniques by using screen-space sampling, similar to SSAO.

Beta 52