Remove Lightmap Remove Prototyping Remove Shaders
article thumbnail

Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

Building upon the initial prototype , we've now reached a state where we're happy to release the Web editor in sync with the native version, so you can find the latest stable version on editor.godotengine.org. These changes have led to countless improvements for Web exports (see below). Android: App Bundle, subview, signing.

article thumbnail

Godot 3.1 is out, improving usability and features

Mircosoft Game Dev

Visual shader editor. Some shader features will not work and throw an error when used (which is to be expected when using an older OpenGL version). As this back-end is intended to run on the lowest end hardware possible, shaders need to be kept very small. Use baked lightmaps instead. Visual shader editor.

Feature 52