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I used GenoTerra to research and reflect about the design process using procedural generation in the creation of base shapes that the designer/s in a studio can use to create a more coherent game world. “OpenWorld Games" have the potential for countless hours of exploration and fun through their huge game worlds.
Rampant terrain destruction is awesome, by the way ;). And this approach is reflected throughout Cogmind’s other maps as patrol routes change, units carry out unique duties across different areas, and yet others are dispatched to react to something far away (dungeon environments can be about as dynamic as an openworld!),
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