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If you want to have an enormous openworld, some copy-pasting will be necessary, even for games with huge budgets. For example, you can make the same goblin (well, moblin) fort play entirely differently by placing it in ways that interact with the terrain around it. You have to use a dozen of these towers to map the world.
Rampant terrain destruction is awesome, by the way ;). While some players enjoy puzzling out creative ways to get ahead, at the extreme end it eventually devolves into optimal tedium which is overall harmful to the experience. Generating more paths would likely make Garrisons easier in some regards (unnecessary!),
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